1/ Scenario: "The Battle for the Orbital Station"
Players' objectives:
Player 1: Player 1 must protect the orbital station at all costs, as it is crucial to the planet's defense. Player 1 must maintain control of the station's main access points and prevent any enemy intrusion.
Player 2: Player 2 must take possession of the orbital station, as it is a symbol of the Imperium's power and its capture would be a serious blow to the enemy. They must penetrate the station by any means necessary and seize it.
Players each use an army of 1000 points.
The game takes place on a gaming table representing the orbital station itself, possibly with scenery such as narrow corridors, control rooms, docking hangars, etc.
- Place 3 objectives in the deployment zone of player 1 (defender).
- Players can use all tactics and strategies at their disposal to achieve their respective objectives.
- No "vehicles" are allowed.
- Player 1 must raze the opposing army.
- Player 2 must destroy the "Action" objectives.
The winner is the one who completes their objective first or who succeeds in preventing the other player from completing theirs.
The perfect battle for this scenario:
2/ Scenario: "The battle for the sacred relic"
Objective for Player 1: Retrieve the sacred relic located in the middle of the game table and bring it back to their base.
Objective for Player 2: Prevent Player 1 from recovering the sacred relic and destroy it if possible.
Special rules:
The Holy Relic is an indestructible object but can be moved by units. If a Player 1 unit manages to bring the Holy Relic back to their base, they automatically win the game.
If Player 2's forces destroy the sacred relic or prevent the Adeptus Mechanicus from returning it to their base, they automatically win the game.
3/ Scenario: The battle for control of the orbital station
Objective for Player 1 (the Imperium): Capture the orbital station by taking possession of its command center.
Objective for Player 2 (Dark Eldar): Destroy the orbital station by targeting its vital points.
Procedure:
- The orbital station is neutral ground, with buildings and structures that can be used to provide cover for troops.
- At the start of the game, Player 1 places his troops outside the station, while Player 2 places his troops inside.
- Player 1 must advance towards the station's command center to capture the objective, while Player 2 must protect their vital points and destroy the enemy's.
- The player who reaches their objective first wins the game.
- If neither player achieves their objective before the end of the game, the game is declared a draw.
Note: This scenario requires troops suitable for playing in confined spaces and for siege combat. It is important to distribute the army list points well for both players to make this game interesting and balanced.
4/ Scenario: "The Battle for the Orbital Station"
Players' objectives:
Player 1 (Defender): Defend the orbital station against enemy invasion.
- Protect the orbital station's vital systems at all costs.
- Prevent the enemy from taking control of the station's defense turrets.
- Keep at least a quarter of your troops alive at the end of the battle.
Player 2 (Attacker): Capture the orbital station and control it.
- Take control of the station's defense turrets.
- Infiltrate at least a quarter of its troops into the orbital station's vital systems.
- Eliminate at least half of the enemy's defensive troops.
Starting Points: The orbital station is divided into two sections: the outer defensive section and the inner vital section. Player 1 deploys their troops in the outer defensive section while Player 2 deploys their troops outside the station.
Duration: The battle lasts 6 turns.
Note: The number of deployment points of 1000 is just an example for the Warhammer 40,000 game, players can use different deployment points.
5/ Scenario: "The Battle for the Orbital Station"
Objective for Player 1 (Imperial Forces Commander): Defend the orbital station against attacks by the Demon Archangel's forces.
Objective for Player 2 (Demon Commander): Capture the orbital station by destroying its main defenses.
Deployment: The orbital station is placed in the center of the game table, with defenses such as weapon turrets and bunkers placed around it. Imperial forces are deployed around the station, while daemonic forces are deployed outside the Imperial deployment zone.
Victory: Player 1 wins the game if they can defend the orbital station from demonic attacks for the entire game. Player 2 wins the game if they can destroy the orbital station's main defenses and capture the station before the end of the game.
Special Rules: Imperial forces have access to reinforcements that can arrive on the tabletop during the game, while daemonic forces have access to teleportation abilities that allow them to quickly place their units on the tabletop.